Kids’ Digital And Mobile Behaviour In ASEAN
A new research report on digital media activities in of 6-14 kids in Southeast Asia from SuperAwesome Insights gives a comprehensive picture of kids’ media consumption habits across the main ASEAN markets...
WeChat And Its African Ventures
China's 1.3 billion-strong market is just the beginning for the world's fifth largest Internet company, Tencent. The tech giant's best-known social network, WeChat, is fast gaining traction in Africa, and mobile banking is...
South Korea’s Games Companies Tumble Amid Tougher Regulations
The number of Korea's gaming companies more than halved in 2014 from five years earlier due to a series of intensified governmental regulations, including a ban on minors' access to online...
Youzu Interactive, Buyer of Bigpoint, to Continue Exploring Chinese Game Market
The Shanghai-based game company Youzu Interactive, that has gained wide attention from industry insiders both in China and worldwide since the announcement of its full acquisition of the German game developer...
China’s Mobile Game Industry Expects Extraordinary Growth
China’s mobile game industry is one of the largest beneficiaries of the smartphone boom. According to a report released by China Game Industry Annual Conference this week, the sales revenue of...
Bandai Namco Opening VR Experience Area In Tokyo
Bandai Namco will open a virtual reality experience area called “VR Zone: Project i Can” in Tokyo April 15 until mid-October, Bandai Namco announced.
The VR Zone will act as a virtual...
The Next Gaming Level: China
The enthusiasm, passion and raw emotion for gaming is alive and kicking in the world’s second largest economy, China. According to research firm Niko, over a half a billion Chinese consumers play...
Japan: Is Growth In The Mobile Games Market Close To Topping Out?
Tumbling earnings at a leading smartphone game developer show that market growth may have peaked, indicating a shift in focus from blockbusters to repeated successes as competition heats up according to...
Signals PlayStation’s Relocation The End Of An Era In Japan?
Japanese Sony announced in late January that it plans to consolidate its gaming business units, Sony Computer Entertainment and Sony Network Entertainment International, to form Sony Interactive Entertainment as of April...
Singapore’s MDA And IDA Will Be Restructured To Form IMDA
The Infocomm Development Authority of Singapore (IDA) and the Media Development Authority (MDA) will be restructured into two new entities: The Infocommunications Media Development Authority (IMDA) and the Government Technology Organisation...
Perfect World Returns To Chinese Equity Markets
Perfect World announced a $1.8 billion deal that would make it the latest in a wave of Chinese companies returning home after giving up on the U.S. stock market. Under the...
Digi-Capital: Games To Grow From USD 90B In 2016 To USD 115B By 2020
The games market continues its transition, with leaders consolidating their positions as the balance of power shifts across sectors. The coming years could be both “steady as she goes” for some,...
Malaysia’ s MDEC Sees High Investment Growth From MSC Companies
Despite global economic challenges, Malaysia Digital Economy Corporation (MDEC), formerly known as Multimedia Development Corporation recorded significant growth in investments and export sales from MSC Malaysia companies in 2015. As the lead...
Nintendo Of Korea Lays Of 80% Off Its Staff
Nintendo of Korea has laid off nearly 80% of the its 60 member team and has plans to relocate sometime soon according to the Korean website INVEN.
The state of Korea’s gaming...
Singapore Should Impose GST On Online Service Incl. Games
As more people play or shop online, some experts have said Singapore should start imposing Goods and Services Tax (GST) on such transactions, since the online market is worth nearly S$5...
PlayStation Virtual Reality Gear To Launch In October
Sony plans to make virtual reality mainstream with the October release of PlayStation VR headgear priced at $399. “Virtual reality represents a new frontier for gaming, one that will forever change the...
Exports Of Korea’s Content Industry Exceed USD 5 Billion
The exports of South Korea's content industry exceeded USD 5 billion in 2014 due mainly to its continued growth boosted by the global boom of Korean pop culture products, the government...
Malaysia Is A Mobile YouTube Country
Malaysians spend an average of 80 minutes per session on YouTube when using mobile devices, double the global average of 40 minutes, according to a study conducted by TNS Research and...
Ubisoft Opening New Studio In The Philippines
Ubisoft’s international reach is about to extend a little further in the coming months with the establishment of a new production studio in the Philippines. Scheduled to open in the second...
Matomy Expands Into APAC With Offices in South Korea
Matomy Media Group opens its office in Seoul to meet the advertising needs of the world's 4th largest mobile gaming market. Seunghyun Ryan Kim, Matomy Korea General Manager, will lead the...