SCE execs court indie self-pub, VR dev

Sony Computer Entertainment

As the competition for exclusive content between major console manufactures Sony, Microsoft and Nintendo intensifies, SCE executives Adam Boyes and Shuhei Yoshida have been outspoken in their support of independent game studios.

Sony PlayStation Publisher & Developer Relations VP Adam Boyes announced recently that the company has 1,000 independent studios licensed to self-publish on the PlayStation platform, with over 200 newly acquired self-publishing developers in North America alone for the next-generation PlayStation 4 console.

“We’ve already seen some great content hit PlayStation 4 – from crafting waffles in Don’t Starve to scaring the pants off of people with Outlast,” said Boyes in a recent statement. “We’re looking forward to some of this year’s self-published titles like Octodad, Transistor, N++, Galak-Z, Rogue Legacy, Binding of Isaac: Rebirth, and The Witness, and you know we’re all already playing a metric arrow ton of TowerFall Ascension.”



Following SCE Worldwide Studios president Shuhei Yoshida’s unveiling of Project Morpheus, the virtual reality platform Sony plans to integrate with the PS4 console, Yoshida has also voiced strong support for independent developers as key to the VR system’s success.

“The indie teams typically want to create something not directly competitive with big companies because they know they don’t have the resource to do it, so they try to come up with a new angle or approach, a new experience so that their game can stand out. And that approach is perfect for making VR, because that’s what we need,” said Yoshida in a recent interview. “We don’t want people to think, ‘How can I port this game to VR?’ We want people to think, ‘What unique thing can we do with this tech?’ So I’m very, very excited to give lots of units to indie PS4 developers.”