Japan Is The World’s Largest Mobile Games Market

Asia has 1.2 billion mobile gamers and controls 55% of the $24.9 billion in worldwide mobile games revenue. The “Big Three” of China, Japan and South Korea currently control 90% of the region’s mobile earnings. With lots of opportunity in the major markets and emerging regions, the question becomes “How can western publishers tackle the Asian mobile games market?”

SuperData-Big-3-Asia-Mobile-Game-Countries-Mobile gaming is especially prevalent in Asia and is responsible for 47% of the region’s digital gaming revenues versus 41% globally. SuperData’s report provides insights on the Big Three and the emerging markets of India, Indonesia, Malaysia, Vietnam, Hong Kong and Singapore. The report also highlights player preferences in India’s fast-growing mobile games market. Findings include that two thirds of mobile gamers play racing games, making them the country’s top mobile genre, and that only 3% of the country’s mobile gamers are age 45 or older.

Other key findings from the What Western Publishers Need to Know About the Asian Mobile Market 2016 report include:

  • Japan is the world’s largest mobile games market, with $6.2 billion in 2015E revenue. Despite having fewer players than China or the U.S., Japan has the highest average mobile games spending of any major country.
  • China has 785 million mobile gamers, 62% of Asia’s total. Asia’s second-biggest mobile games market is volume-driven, as China has the lowest conversion rates and average spending of the “Big Three.”

SuperData-India-Mobile-Gamers-Preference

  • India is Asia’s fastest-growing mobile games market, with revenue more than doubling from $416 million in 2015E to $1.2 billion by 2018E. India’s mobile games market has ample room to expand as the country’s smartphone penetration rate is still low and the country’s payment infrastructure remains underdeveloped.

 

  • Android controls 73% of China and Korea’s combined mobile revenue. Google’s operating system enjoys a large lead over iOS in both countries thanks to local brands like Xiaomi and Samsung utilizing the platform.
  • Through 2018E, emerging markets will account for 46% of Asia’s mobile games revenue increases. Revenue growth is slowing in China, Japan and South Korea growth as the countries’ smartphone markets become saturated.

The report also shines a light on the unique publishing landscapes of China, Japan and South Korea, where publishers face challenges that are not a factor when releasing games in the west.

Source: Superdata Research