Asian mobile web browsing

Free-To-Play Games Creating Opportunities In Traditional Toys In Japan

The mobile games market in Japan saw extremely strong growth in the 2010-2015 period, growing at a 56% CAGR, creating the second largest mobile games market in the world, behind only...

Bangladesh Starts Project To Enter The Global Games Market

A project titled ‘Skill Development for Mobile Game and Application’ was launched in the capital of Bangladesh, Dhaka, aiming to ensure footprint in the global gaming and apps market. The project, taken...

How To Succeed In The Korean Mobile Gaming Market

The mobile gaming market is growing rapidly worldwide, and competition in the market is becoming fierce. However, the Korean market, in particular, is emerging as an attractive market in mobile gaming...
China market Q1-Q2 2013

China: Tech Companies Flip Copycat Image

The conventional view of China’s tech industry has long been that local companies mimic American tech giants without innovations of their own, achieving success with borrowed products in a market where...

South Korea: Google Play Arcade To Offer Interactive Mobile Gaming

Google Korea will open a free indoor entertainment space dubbed “Google Play Arcade” at Dongdaemun Design Plaza in Seoul, with aims to introduce and bring mobile games closer to the wider...

China’s Tech Giants Face Mixed Fortunes Amid Brexit Fallout

The fortunes of mainland China’s largest information technology companies could take some odd turns as the impact of Britain’s vote to exit the European Union will differ for internet services firms...

Netmarble Moves To New Office Building In 2019

Korean online game publisher Netmarble Games has signed an agreement with Korea Industrial Complex Corporation to establish a new complex in Guro District, southwestern Seoul, Netmarble said yesterday. The digital industry complex,...

Tencent Increasing Presence In Korean Game Market

Tencent, which recently took over Supercell is increasing its clout in the South Korean online and mobile game industries. The Chinese portal services firm has invested in more than 10 game companies...

Malaysia’s Youth Are Overall Digital Frontrunners, Mobile Apps Are Important Communication Service

Malaysians consider mobile apps to be the most important communication service available to them on a mobile phone, with high usage of internet communications, revealed Telenor Group in its Digital Frontrunners...

Netmarble One Of The Most Lucrative Mobile App Company In The World

Netmarble Games Corp. estimates it will bring in $1.6 billion in revenue this year, making the South Korean company one of the most lucrative mobile app firms in the world. But to...

New Law In China Delays Launch Of Mobile Games By A Month

To put this news into perspective, the State Administration of Press, Publications, Radio, Film, and Television (SAPPRFT) are scrutinizing mobile games in China. On Thursday last week, the government organ issued new...

Nielsen: Gamers In China And Latin America Have The Heaviest Preference For Freemium Games

It’s now 2016, and gaming has firmly moved out of the basement and into the living room–and beyond. In fact, more than half of the population in the world’s industrialized countries...
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Blizzard’s Overwatch Debuts In Korea’s Top 3 While League of Legends Is Top 1

According to data from Korean gaming market researcher Gametrics and a report at Koreatimes, Blizzard Entertainment's new first-person shooter (FPS) "Overwatch" had an 11.7 percent market share, surpassing Nexon's "FIFA Online...

To Prevent Media Bubble, China Could Tighten Investment Rules

In a bid to head off a speculative bubble, China’s securities regulator is set to bar companies from selling new shares to fund investments in film and television, online gaming, Internet...
Sony Project Morpheus VR headset

China: Content Building To Become Market Entry Point In VR Industry

Countless virtual reality (VR) headsets have appeared in China overnight, vying for attention, while China's burgeoning market has not yet to mature when it comes to tech bottlenecks, such as resolution, refresh...
Southeast Asian gamers

Korean Research: Boys Less Affected By Video Games If Close To Dad

Students’ academic performance are less affected by video games if they are close with the parent of the same gender, according to research published by a Yonsei University’s sociology team on...

Online Data Storage Providers Shut Down In China As Digital Content Crackdown Continues

At least five online storage providers closed their services in March and April. A state-backed campaign against illegal publications and pornography in China has forced at least five online data storage providers...
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Seeing The Chinese Game Market Through NetEase

As an international industry, China shares numerous features with the global game market from market structure to brand preference. Just as Supercell and King that take 45% of the America market,...

CEO of Malaysia Digital Economy Corp (MDeC): The Reality of Today’s Digital Economy

"The digital economy is not simply an aspect of the real economy. It is one of the key underlying aspects of the real economy that acts as both driver and catalyst....
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Youzu Interactive, Buyer of Bigpoint, to Continue Exploring Chinese Game Market

The Shanghai-based game company Youzu Interactive, that has gained wide attention from industry insiders both in China and worldwide since the announcement of its full acquisition of the German game developer...