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GameFounders accelerates into Asia with Malaysian hub

Start-up accelerator GameFounders has announced plans to open an Asian hub in Malaysia during 2015. The Estonia-based company claims it’s gearing up to create a new breed of game studios that can operate with equal success on both sides of the eastern / western...

First Reveal for Malaysian Video Game Products at Game Developers Conference in San Francisco Next Week

Next week the annual Game Developers Conference returns to the Moscone Center in San Francisco and, for the first time, 10 Malaysian games companies will be showcasing their products at the Malaysian Pavilion (booth #1910). Under the umbrella of the Multimedia Development Corporation of...

Bigpoint Accelerates Asian Expansion with former Riot and CJ Netmarble Director

Bigpoint, a leading online game developer and publisher, is expanding its Asian presence with a general manager for its Korean office. The new Country Manager for South Korea will be former Riot and CJ Netmarble Director Derek Oh. “We are very pleased to have...

10 Malaysian Games Companies Make Trip to San Francisco This Year for the Game Developers Conference 2015

A trade mission of several top companies in the video games industry are making the trip from Kuala Lumpur to participate in the Games Developers Conference (GDC) March 2-6 at the Moscone Center in San Francisco, California. GDC is considered the largest annual B2B video...

New Cloud-Based Production Management Platform Streamframe

Streamline Media Group today announced that its proprietary cloud-based production management  platform, Streamframe, is now open for pre-registration. Over a decade in the making, Streamframe is revolutionary management software combining production pipeline, client management, tasking, collaboration,financial data and analytics into a dynamic social-powered, user-friendly...

Shanda Games announced Changes to its Board of Directors

Shanda
Shanda Games Limited announced that Mr. Shengming Ma has resigned from his position as a member of the Company's board of directors for personal reasons. In addition, Mr. Shaolin Liang, a vice president at Ningxia Zhongyin Cashmere International Group Co., Ltd., which owns 24.1%...

Alibaba invested in Game-Console Maker Ouya

Ouya, the game-console maker that has struggled to gain traction since its record-breaking Kickstarter campaign, has received a new injection of capital from a powerful strategic partner. Alibaba invested $10 million in the Santa Monica, Calif., company last month, according to people familiar with...

China to allow Game Console Sales Nationwide

China
Bloomberg (http://www.bloomberg.com/news/articles/2015-01-29/china-to-expand-ftz-rule-to-allow-game-console-sales-nationwide) reports that China will permit the manufacture and sale of game consoles nationwide, after a trial program in Shanghai’s free-trade zone ended a 14-year ban last January. Local governments must draft detailed rules to allow the business and submit them to Ministry of...

The Co-Founder of 37Games offers Insights into Browser Game Industry

The co-founder of 37Games, Zeng Kaitian, offers some insight about the success of 37Games IP strategy and on how to fine tune game operations to generate extra revenue. This past year, 37Games has ventured into unfamiliar territory for a Chinese company. They're purchasing IP...

GREE announces Partnership with San Francisco-based MakeSchool

GREE, Inc. today announced a partnership with MakeSchool, Inc. (“MakeSchool”), a San Francisco-based computer science and software development school. The partnership will involve engineers from GREE’s Tokyo and San Francisco offices working with MakeSchool to help develop the curriculum offered to new students interested...

eSports now recognized as 2nd-Level Olympic Sport

The Korean eSport Association, KeSPA, was able to push for the accreditation of eSports as a 2nd-level Olympic sport by the  Korean Olympic Committee (KOC). The decision was made by the Korea Sports Council’s board of directors end of January. With its inclusion to the...

Korea based Eight Panda raises US$2.4 million

Eight Panda, a Korea based mobile game company, has announced that it has raised US$2.4 million as development fund from Korea Investment Partners and Ankang Venture Investment. Eight Panda consists of developers who have the experience in title development of major online games in...

Adways launched App Pre-Registration Service “Geeeks Play” in Southeast Asia Market

Adways Inc. announced its launch of app pre-registration service “Geeeks Play” in Southeast Asia starting from Thailand. The service is currently available in six countries including Japan, Korea, China, Taiwan, USA and Thailand. App developers will be allowed to test the platform free of charge...

Taiwan’s mobile game output could rise 70 percent in 2015 – Taipai Game Show ends with a new records

The output value of Taiwan's mobile game industry could increase by 70 percent this year as the market continues to grow, a manager with the Taipei Computer Association said last Sunday. With the growing popularity of smart phones and tablet computers, Wu Wen-jung predicted that...

Three Ways Asia Could Continue To Inspire The Rest Of The Mobile Gaming World

Today TechCrunch published a statement from  AJ Redmer. Region Head of North America Studios and VP of gumi Inc., about the gorwing mobile gaming market in Asia. Asia has inspired and dominated the global video-game market since the past decade and has given no sign...

Regulatory Controls on Remote Gambling

A Singapore regulator has set out new guidance explaining in more detail the type of games that do not fall subject to tight regulatory controls on remote gambling that exist in the Country.

Singapore regulator gives guidance on what social games escape remote gambling regulatory controls

The Media Development Authority (MDA) said it was providing clarification on the issue after some businesses in the gaming industry had raised concerns about whether "social games" are in scope of the new regulatory regime. The guidance was issued as the Ministry of Home...

New Circular on Online Games in Vietnam in February 2015

After a long period of tightening control and a temporary suspension of licensing of online games in Vietnam, the Ministry of Information and Communication (MIC) has put forward a new Circular on online games which has been greatly anticipated by the gaming industry. This...

Indonesia’s first marketplace for game currency

Paying cold, hard, real-life cash for in-game currency is a tough concept for people who don’t live and breathe in the virtual world. In Indonesia, there has long been no real marketplace for gamers to deal in in-game items. But now there is, according...

Paradigm Shift in South Korea’s Game Industry

An increased use of smartphones and tablets is leading to a paradigm shift in South Korea’s game industry. The nation’s mobile game market, which was valued at 420 billion won ($383 million) in 2012, saw a sharp jump to 2.4 trillion won last year,...