After initial launch problems with long wait times, Square Enix’ online Final Fantasy XIV sequel A Realm Reborn has brought new servers online, though digital sales have yet to resume.
“Once we have ensured that current players are all able to log-in and enjoy the game without any problems, we will be able to resume digital sales and downloads,” a Square Enix representative said.
Naoki Yoshida, FF XIV producer and director, said that the company had planned conservatively for the new FF XIV release, and was unprepared for the large number of concurrent players on the game’s launch.

“Considering the outcome of our first (FF XIV) launch, our sales estimates for this one were decidedly conservative, as we believed that there would be a more gradual rise in users over the opening weeks and months,” Yoshida said.
“Instead, to our pleasant surprise, we experienced tremendous support from a great number of players who were eager to get into the game from day one. To ensure that these players, once logged in, were able to play in a stable environment, we were required to implement login restrictions which kept server population near maximum capacity without exceeding those numbers,” Yoshida added. “The fact that we had to implement these restrictions is a direct result of my inaccurate sales and login estimates, and as producer, I must accept complete responsibility for this misstep. Each and every player who has been affected has my deepest apologies.”
The new server configuration should be able to accommodate well over 400,000 concurrent players without delays, according to the company.














