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Capcom profits down 37 per cent with few releases in Q1

Capcom
Capcom has announced first quarter revenues of 17.4 billion JPY for 2013, down 6.2 per cent from the same period last year, with profits of 828 million JPY, a 37.3 per cent decline. The company's games segment results were also poor, with sales down 9.4...

Nexon invests in US game studio Rumble Entertainment

Nexon and Rumble Entertainment
Korean online gaming publisher Nexon has announced a cash investment in exchange for a minority stake in US developer Rumble Entertainment, maker of F2P social titles for hardcore gamers on multiple platforms. Nexon pioneered the free-to-play model in online games, and in 2011 raised US$1.2...

Tencent retains stake in Activision Blizzard

Tencent
Activision Blizzard recently announced that the company will spend US$5.83 billion to repurchase stock from parent Vivendi. As a 6 per cent strategic stakeholder in Activision Blizzard, Chinese Tencent is also involved in the transaction. Tencent and Activision Blizzard began their partnership early last year,...

SEA’s Garena to release League of Legends in Indonesia

League of Legends
Southeast Asia's largest game publisher and online gaming service provider Garena has announced the upcoming release of League of Legends (LoL) in Indonesia. Garena Indonesia's CEO Zhou Junjie said in the announcement that League of Legends “deserves the title of the most played PC...

ChangYou reports second quarter earnings rise of US$182.4M

ChangYou
As ChinaJoy concluded in Shanghai, ChangYou reported financial results for the end of the second quarter, with revenues of US$182.4 million, a quarterly increase of 24 per cent and 3 per cent growth compared to Q2 last year. Specifically, ChangYou online game revenues rose to...

Inquiry concludes that AU pays inflated prices

Australia Tax
A government committee has investigated accusations that Australians pay significantly higher prices than consumers overseas for games and other IT products. The committee’s report, released today, includes extensive consumer submissions and industry responses, as well as a number of key findings and recommendations. Committee chair...

Sun Taihu on Snail’s transition to new platforms

Snail Games
Snail's Assistant CEO Sun Taihu said during ChinaJoy that the company's transition to new platforms is not solely focused on mobile games, but part of the company's planned expansion in several interrelated media. Mobile development is now one the hottest trends in China, and online...

Japan must invest to succeed in China, says DeNA China’s CEO

DeNA China
DeNA's Wang Yong, the Japanese social gaming platform's CEO in China, stated at a ChinaJoy press gathering that the company continues to bear pressure in the Chinese market and from domestic channels, with "investment" a must. DeNA's Japanese competitor GREE recently pulled out of the...

GungHo Online releases Freak Tower

Freak Tower
GungHo Online, the Japanese developer behind the mobile hit Puzzle & Dragons, announced the launch of their newest F2P title for iOS and Android, the tower-defence building sim Freak Tower. GungHo’s last game, Puzzle & Dragons, averaged daily in-games sales of US$3.75 million in...

Snail and Shanda partner for Black Gold Online

Black Gold Online
Chinese developer Snail and game publisher Shanda have announced a partnership for the upcoming release of Snail's highly anticipated new title, Black Gold Online. With the successful debut of the steam punk-inspired online game at this year's E3, Snail Games and Shanda Games have agreed...

With new titles and development focus, NetDragon looks to grow overseas

NetDragon
NetDragon is showing flagship online games Demon and Dragon Hunter Wars at ChinaJoy this year, as well as promoting several new online and mobile titles. NetDragon's Demon is expected to launch in China this September, and the developer's first fantasy-style ARPG game, Dragon Hunter Wars,...

Excalibur at 20M downloads, dev Linekong plans overseas expansion

Excalibur
Chinese game studio Linekong's mobile title Excalibur has tallied over 20 million downloads in China. Developed with an eye to global markets and currently localised in-house, Linekong now plans to launch the action MMORPG mobile game in Japan and Korea in August, with Turkey,...

Korean Com2uS goes global with Tiny Pop and Heroes War

Tiny Pop and Heroes War
South Korean game developer and publisher Com2uS has announced the global release Tiny Pop and Heroes War for iOS and Android platforms. Tiny Pop and Heroes War are popular in Korea, having reached the number one rank on both iOS and Android in their respective...

Perfect World and China Mobile announce mobile game partnership

Perfect World China Mobile
Perfect World CEO Wang Xiao and China Mobile Game Service Center (CMGSC) GM Liu Hao jointly announced the new strategic alliance for mobile devices at ChinaJoy in Shanghai. Wang Xiao said, "We invest primarily games, but as an integrated digital entertainment company, we want to...

Two CEOs speak out on the industry’s shift to mobile

Chen and Wang
Speaking at the China Digital Entertainment Congress in Shanghai, Touch Technology CEO Chen Haozhi and Blue Harbor CEO Wang Feng talked about the changing domestic games market and the challenges of transitioning to mobile platforms. Mobile growth has recently caught the attention of the entire...

Chinese mobile Internet revenues reach new highs

Chinese smartphone users
In a press briefing yesterday, a spokesman from China's Ministry of Industry and Information Technology (MIIT) said that Chinese mobile Internet revenues grew by 56.8 per cent for the first half of 2013. MIIT's Zhu Hong Ren, speaking with reporters about government efforts to...

Tencent to bring EA’s FIFA Online 3 to China

FIFA Online 3 China
Tencent has announced an agreement with EA to distribute FIFA Online 3 in China. Tencent continues to expand its overseas partnerships, which already include US developers Activision Blizzard (Call of Duty Online) and Riot Games (League of Legends), Korean NCSoft (Blade & Soul), as...

Renren Games partners with Flurry to bring analytics to mobile game devs in China

Renren Flurry
China's Renren Games has formed a partnership with US mobile analytics firm Flurry to provide analytics and monetisation services to Chinese mobile game developers on Renren Games’ publishing platform. The new analytics and monetisation platform will help Renren’s third-party developers to perform better, and...

Line adds 5M users in India to its 200M user base

Line India
According to Line’s global strategy and marketing chief Jun Masuda, Line has “gained five million users only in three weeks” in India. Jun also notes that Line faces stiff competition for users in India from mobile messaging services like Whatsapp (more than 250 million active...

China’s game revenues 33.89B RMB for first half of 2013

China market Q1-Q2 2013
According to a CGIA/IDC report for the first half of this year, Chinese game revenues reached a total of 33.89 billion RMB; a 36.4 per cent increase compared with the same period last year, and almost double last year's level. The report breaks down...